NAUT is an animation project done for a semester project led by Pat Fitzgerald, Emil Polyak,
and Todd Bereth. Our prompt as a class was to create a circular narrative about sustainability
that could be played as a game through Unity.

I have included some of the mood, concept, and animation work for mine here. It’s a story about a little aquanaut who works to rescue a polluted ocean from trash, but finds some of the junk a little too appealing for his own good.
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